Unboring drow: more than just cave-elves
The drow have some of the most awesome roleplaying fodder of any race. It’s a shame so many folks ignore the unique and awesome parts of the race. Here’s how to make them special.
Many alarms and a few surprises
How do your players know what’s around the next corner? “They don’t because you haven’t rolled the random encounter yet?” Bah. You don’t need randomness to surprise them - in fact, it helps if you design your worlds deeper.
The Sword of Divinity? Or the Shackles of Gold?
Concerned about giving out magic items? Worried about overpowering your PCs? No matter - here’s an approach guaranteed to add balance.
Unboring mimics: more than “gotcha!” traps
Most mimics are boring HP leeches that teach players to play in the dullest way possible. That’s a shame, given how terrifying they’d be in real life. Here’s how to add fairness, horror and even humour back into your mimics.
Star Trek’s biggest oversights
Star Trek, despite its many successes, failed on two fronts. The first is technological. The second is harder, but I show you how to overcome it.
Why do graveyards exist in your world?
At first glance, graveyards in a fantasy world make no sense. They’re a risk - an easy target for any necromancer. Here’s why your villages would have them anyway.
QQ&A: Spamming rolls
Would you homebrew a monster with high HP but no attack of any kind? No? Then why do you do that with your skill challenges?
Unboring half-orcs: more than civilised brutes
Half-orcs - the go-to race when you want to play someone savage and wild. That’s not the only way to run them, though. Here’s how to add some spice to your half-orc characters.
My ugly, picture-free creature guide
I couldn’t have made this guide less flashy and striking if I’d tried. The dull design isn’t a bad thing - here’s why I think it’s Footprints’ feature.
Magic Rules! 7 Unboring Governments for Fantasy Realms
Sick of boring empires and monarchies? With magic, anything is possible - and that includes weird, wacky and wild forms of government.
QQ&A: Improve Help by ignoring it
I love the idea of the Help action, so why don’t I encourage players to use it? Here’s why it’s beyond improving.
Unboring tieflings: more than charismatic pariahs
Sick of demonspawn who are dull, derivative and self-contradictory? Unboring Tieflings shows what they can look like with a bit of extra spice.